Using Game-Based Learning to Increase Students’ Participation in Classroom
DOI:
https://doi.org/10.58916/jhas.v11i3.1146Keywords:
Game-based learning, English language teaching; integrating games, non-traditional approaches; student’s participationAbstract
Game-based learning is a strategy used by teachers to encourage students engages in classroom activities. It is a method for developing learners' abilities to become more successful in the learning process. It has been argued by many researchers that students' fear and reluctance to learn are greatly impacted by the traditional teaching strategies used by teachers during classroom activities. Furthermore, students may not be motivated because they lack the desire to complete a task and may find learning activities unpleasant. Therefore, many of these challenges can be resolved by shifting toward non-traditional teaching approaches which encourage students to engage and participate. According to many researchers Kapp, (2012); Deterding et al. (2011) it is possible to boost students' enthusiasm in learning by implementing active learning strategies such as using games activities.
This article shed lights on the advantages of using game-based learning to encourage students be motivated and take part in the learning process. It suggests the need to integrate gamification more systematically into the curriculum to support pedagogical goals and help students’ participation.



